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projective geometry 投影幾何。

projector

Based on projective geometry , the research works about 3d invariance ' s extraction and application have been done in this thesis as following : ( 1 ) the basic theories and concepts in projective geometry are systematically summarized . it includes : the camera models of perspective imaging , projective collineation , cross ratio , a simple compare about invariance ( invariant ) among some geometry transformations , fundamental matrix , epipolar and epipolar line in epipolar geometry , and so on . ( 2 ) the calculation methods for 2d projective transformation are extended from points to multi - element , which includes points , lines , points lines and so on , to get the relationship between two projective planes 基于射影幾何理論,論文圍繞3d不變特征的提取和應用進行了如下的研究工作: ( 1 )系統總結了射影幾何中的若干基礎概念,包括:透視成像的相機模型、射影對應、交比不變量、基于不同幾何變換下的不變量的簡單對比、對極幾何中的基礎矩陣、對極點、對極線等。

Recent researches extend the single axis approach to recover unknown rotation angles from uncalibrated image sequence based on a projective geometry approach . but these methods limited by the expense of computing fundamental matrices and trifocal tensors or of the nonlinear optimization involved in computing epipolar tangencies 因此,探索一種有效而簡單的算法,求解單軸旋轉運動中的不變量和旋轉角度,是當前計算機視覺技術中的一個熱點研究課題,也是本文的研究目的和出發點。

At the beginning , the basic theory of plane measurement ? some basic elements in planar projective geometry , including 2d protective plane , homogeneous coordinates and homography are introduced . the pinhole camera model and the basic algorithm of image measurement are discussed 首先介紹了平面測量問題的理論基礎? ?平面射影幾何的一些基本元素:射影平面,齊次坐標,平面單應等,接著討論了攝象機針孔模型以及基于圖象的平面測量基本原理。

This paper is based on the projective geometry of computer vision and mainly made the research on the image - based distance measurement problems . the main research achievements are shown as the following : 1 本論文從計算機視覺中的射影幾何理論出發,圍繞基于圖像的距離測量問題展開研究,主要的研究內容和成果如下: 1

This thesis concentrate on the research of the techniques and algorithms of scenes rendering based on photographs , according to the projective geometry framework in computer vision 本論文主要從計算機視覺的幾何理論出發,研究基于真實場景照片的繪制技術及實用算法。主要研究內容和成果如下。